Goddard Slow-Pitch Softball
Association
RULES AND REGULATIONS
Last modified 5/19/2005
l. MODIFICATIONS TO ASA RULES
Rules for play shall be in
accordance with current Amateur Softball Association (ASA) rules except as modified below:
a. Re-entry:
A player that was removed from the game for a substitute may re-enter the game
after being out of the game for at least one full inning (6 outs) and must
re-enter in the defensive part of his/her team’s inning. The re-entering player must go into the
batting position of the player he/she is replacing, which could include the DH
position if there is one. The replaced player must leave the game and may
re-enter subject to the requirements above.
In the event of injury to a player with no eligible substitute
available, the provision requiring a one inning wait and return on defense is
waived, but the injured player will be considered ineligible for the remainder
of the game. If no substitutes are
available, the injured player’s turn at bat shall result in an automatic out if
they are unable to bat or continue after they have reached base.
b. Official
Lineup: A team must always have at least 7 legal and eligible roster
players in the lineup during the course of the game. A team must always bat the number of players appearing in the
official lineup. If a team starts (or
plays) a game with fewer than 9 players, an automatic out will be charged for
each player fewer than 9 at any time, and the 15 run mercy rule will be in
effect at any time and will remain in effect for the remainder of the game for
the team that started with fewer than 9 players. During the course of a game, a team may increase the official
lineup up to 10 players by adding the players to the end of the current lineup. However, the official lineup may not, for
any reason, be reduced during the course of the game. Teams starting with 10 or 11 players must maintain that number
throughout the game or be charged with an out each time a missing player’s
batting position comes up.
c. Designated
Hitter: All teams may use an 11th player by employing the
“Designated Hitter” (DH) option. Each
team on a game-to-game basis may use the DH.
To use the DH option, a team will bat 11 players in a fixed order and
use 10 players on defense in any combinations (i.e., the DH may play any
defensive position). The defensive
player that has been replaced by the DH is still considered to be a player and
will bat in their respective batting position and may re-enter on defense at
any time during the course of the game.
The DH refers to the specific batting position only and not any
defensive position that the DH may play.
If a substitution for the DH takes place, the original DH may return to
the game in accordance with the regular re-entry rules as defined in Section 1a
above. In the event that the returning
DH is only to be initially used on offense, announcement of his return must be
made after 6 outs and during the defensive inning prior to his batting. If a team elects to use a DH, that fact
shall be made known to the umpire and the opposing team prior to the start of
the game. The DH’s name shall be
indicated in the official lineup and must be present at the start of the game.
d. Regulation
Tie: A regulation tie game will be continued at a later date if the outcome
of the game affects the league standings. This rule neither requires nor
prohibits the continuation of a regulation tie game whose outcome does not
affect the league standings. The league
scheduler and both team coaches must agree to the scheduling of the continuance
of any regulation tie game. The coaches
will be responsible for ensuring a proper continuation (i.e. keeping track of
runners on base, batting order, legal substitutes, etc.) If the game is not continued, then the game
shall be recorded as a regulation tie game.
e. Initial
Count: A batter will begin an at-bat with a 1 ball, 1 strike count. After the batter reaches a 2-strike count,
the first foul ball is the foul to give, but the second foul ball will be
considered a strikeout. A foul ball
that does not go higher than the batters head and is caught by the catcher with
2 strikes on the batter and a foul to give shall be considered a foul ball (the
batter is not out but now has 2 strikes with no fouls to waste) i.e. the next
batted ball must be fair. See ASA rules
for definition of foul ball and tip.
f.
Games Stopped Prior to Becoming Regulation: Games that
are stopped prior to becoming regulation (as defined by ASA Rule Book) shall be
made-up from the point of interruption at a later scheduled date. The lineups
from the original game shall be used as a reference for continuing play. Each
team must field the same number or more (if started with less than 10 players)
players for the continuation game as the original game at the time of stoppage,
otherwise, the rule for penalizing teams with less players than they started a
game with takes effect (i.e. started with 11 players but only continue with 10
players, therefore automatic out for the missing player’s turn at bat). Team
members that were playing in the original game at the time of stoppage, that
start in the continuation game, must bat in the same place in the batting order
as the lineup from the original game at the time of stoppage. Substitute
players may be used for any of the players from the original game at the time
of stoppage according to the rules for player substitution. However, only team
members that were on the team roster at the time the original game was played
are eligible to play in the continuation game. If a team cannot make the
reschedule date, the game will be considered a forfeit and the win will be
awarded to the opposing team. If both teams cannot make the reschedule date,
then the game will be considered void and will not be reflected in the
standings.
g. 15
Run Mercy Rule: If a team is ahead
in the score of a regulation game by fifteen 15 or more runs at the completion
of an inning or if the home team scores 15 or more runs at the completion of an
inning or if the home team scores the 15th go-ahead run of a
regulation game while at bat, then the game shall be called by the umpire and
the official score of the game is the score when the game is called. For any team that started with or has been
reduced to fewer than 9 players in the team’s official lineup, the 15 run mercy
rule will be in effect at any time and will remain in effect for the remainder
of the game for that team.
h. Home
Run Rule: The GSPSA Leagues will
limit the number of home runs hit over the fence on a league-by-league basis as
described below.
On Tuesday and
Wednesday nights, homeruns will be limited to 5 per team per game. During the game, if another player hits a
ball over the fence after the limit is reached, it will be scored as an
OUT. The limit of 5 does not include
those home runs that were assisted (touched/helped by a player) over the
fence. These hits are not considered
home runs, but four-base awards and not counted toward the limit, nor scored as
an out if the limit has already been reached.
On Monday night,
each team is initially allowed to hit 3 homeruns. As soon as both teams have hit 3 homeruns, each team will be
allowed an additional homerun. From
this point on, additional homeruns become available as soon as the teams have
equal numbers of homeruns. Homeruns hit
when a team is not eligible to hit one is an OUT. The limit does not include those home runs that were assisted
(touched/helped by a player) over the fence.
These hits are not considered home runs, but four-base awards and not
counted toward the limit, nor scored as an out if the limit has already been
reached.
The batter-runner and any base
runners need not touch any of the bases following an over the fence home run.
Batter-runners may not choose to decline an over the fence home run. A ball hit
over the fence on the fly automatically counts towards the team limit of
homeruns and will be scored appropriately following the night specific rules
above.
i.
Illegal Bat Rule: The penalty for coming to the plate
with an illegal bat is an automatic out and ejection from the game.
The GSPSA Official List of Banned
Bats shall consist of the following:
1. Any
bat that appears on the ASA banned bat list.
2. All
titanium bats.
3. Any
bat deemed illegal by the GSPSA Executive Committee.
j.
Illegal Bat Challenge Rule:
This
rule allows a team or an umpire to challenge the legality of a bat in the event
the posted listings of illegal bats is unavailable or believed to be out of
date.
Once
a bat is challenged, if the umpire deems it illegal, it cannot be used. If the
umpire deems the bat legal it will be allowed and play will continue. If the
umpire isn’t sure of the legality of the bat, it can be removed from the game
at the umpire’s discretion. In this case, the automatic out is waived, and the
player is allowed to get another bat and continue his or her at-bat.
The
challenged bat is then disqualified for the rest of the game, and must be
cleared through the GSPSA Executive Committee before it can be used again in a
game. It is the player’s or Team Captain’s responsibility to contact the GSPSA
Executive Committee to have a bat declared legal for league play. Bringing an
identified illegal bat to the plate will still result in an out being called,
the bat being removed from the game, and the player ejected from the game.
It is
also the responsibility of the Team Captain to inform his or her team as to the
GSPSA Rules and Regulations concerning bats. Team Captains may contact the
GSPSA Executive Committee with any questions regarding legal or illegal bats.
k. Stealing
Bases Rule: The GSPSA doesn’t allow stealing of bases.
II.
PLAYING CONDITIONS
a. Playing
conditions of the fields on each day shall be assessed by 3:30 pm by that day’s
first game league commissioner, who will decide at that time whether to
postpone all scheduled games for that day or to defer the decision. If the decision is deferred, the
responsibility for determining the playability of each field shifts to the
umpire assigned to the field, as described in Rule II.c.3. (Listed below).
b. The
first game is scheduled to begin play at 5:30pm. The second game is scheduled to begin play at 6:45pm or no later
than 5 minutes after the completion of the first game, whichever is later. A game that starts on time is called an
on-time game, and must follow these playing time restrictions:
·
No inning in a first game shall be permitted to start
after 6:45pm
·
Play in a first game shall not be permitted after
6:55pm
·
NOTE: Both of the above rules may be waived if neither
of the two teams involved, nor the field being used, are scheduled for a second
game. In that case, specific time requirements are waived and play may continue
until the game is stopped due to darkness.
c. A
scheduled game may be delayed on the day of play only for the following cases:
1. At
least one of the teams does not have the minimum number of players as stated in
Rule I in which case a delay of no more than 15 minutes is permitted. If the game is able to begin officially, the
game’s time limitations are the same as those of an on-time game. If both teams are short of players, then
both teams forfeit the game and receive a loss.
2. An
umpire has not shown up, in which case a delay of no more than 15 minutes is
permitted. If an umpire does become
available before the end of the time limit, then the game’s time limitations
are the same as those of an on-time game.
If at the end of this time limit no umpire is available, the game shall
be postponed. In this case, it is the
responsibility of the captains of the teams involved to notify the league
commissioner of the postponement.
3. Conditions
have rendered the field unplayable in the umpire’s opinion, and the umpire has
determined that the game may be delayed in order to attempt to put the field in
a playable condition. The length of the
delay is at the umpire’s discretion. If
the umpire subsequently determines that play is to be postponed, it is the
responsibility of the captains of the teams involved to notify the league
commissioner of the postponement. If
the umpire subsequently determines that a game shall be played and this is the
first game scheduled, then the game’s time limitations are as follows:
·
If the game starts between 5:30 pm and 5:45 pm., then
the game’s time limitations are the same as those of an on-time game.
·
If the game starts after 5:45 pm and no later than 6:15
pm., then no inning shall start after 7:00 pm, and play shall stop at 7:10 pm.
·
If the game starts after 6:15 pm., then play shall end
at such time as the game becomes regulation or at 7:20 pm., whichever comes
first.
d. Lineups
should be exchanged at least 5 minutes prior to the scheduled start of the
game.
e. The
umpire assumes control of a game 5 minutes prior to the scheduled start of the
game, and remains in control of the game until the game’s termination.
f.
Shirts are to be worn during the game. Shoes with sharp cleats or metal cleats are
not permitted.
g. No
drinks are to be allowed on the field of play alcoholic or otherwise. This includes all areas outside of fair play
but inside the “out of play” lines, such as the coaching boxes.
h. Lightning
– Because of the potential danger involved with lightning in open spaces such
as the softball complex and the speed with which severe storms can move into
the area, the GSPSA has decided to take a cautious stance toward softball
activities when the possibility of lightning is present. Any umpire is charged to suspend play when
he/she detects any lightning. The
umpire should report to the home plate umpire on Field 5, who will suspend play
for the entire complex. At this time a
warning will sound (one blow of the siren) and players are encouraged to go to
the safety of their automobiles. If the
danger passes in a reasonable amount of time, an all-clear siren will sound
(one blow of the siren) and the games will resume. If the potential of lightning persists, and announcement will be
made postponing the games for that evening and the siren will sound (two
consecutive blows of the siren) to inform all players on the softball complex
of this decision.
III.
PROTESTS
a. All
protests should be filed in accordance with the current ASA rules. A non-rule based protest (e.g. ineligible
players) must be filed within 48 hours after the scheduled time of the
contest. For rule-based protests, the
intent to file a protest based on rule violations must be communicated to the
umpire crew, the coach of the opposing team and entered into both scorebooks at
the time of the dispute. Official
protests should contain the following information.
1. The
Date, Time, and Field of the game.
2. Names
of the Umpire(s) and Team Captains.
3. The
Rule and Section of the Official ASA Rules or GSPSA Rules and Regulations under
which the protest is made.
4. The
decision and conditions surrounding the making of the decision.
5. All
essential facts involved in the matter protested.
b. All
official protests are to be submitted to the Executive Committee through the
League Commissioner with a $20.00 fee.
If the protest is upheld, the fee will be returned.
Revised
May 19, 2005
Goddard
Slow Pitch Softball Association
Executive
Committee